Animating Next Gen Characters In Maya
This is the basic bone animation using a character set and the hypergraph within Maya. Accustomed to ZBrush and Maya to Substance package pipeline. Mouth Topology Face Topology 3d Model Character …
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This is the basic bone animation using a character set and the hypergraph within Maya. Accustomed to ZBrush and Maya to Substance package pipeline. Mouth Topology Face Topology 3d Model Character …